![]() Note: the change will not affect settings unless they’re set to default. Tweaked default deadzone settings to be more responsive. This change does not work retroactively.Īddressed the game startup crashes related to loading cache on NVIDIA graphics cards.Ĭoncert audio should no longer be inaudible in Never Fade Away.įixed corrupted textures on several melee weapons. ![]() Note: Offline mode needs to be enabled before starting the game. ![]() It will now be possible to obtain achievements while in Steam offline mode. Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S. Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.įixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.įixed an issue where prompt for exiting braindance could be missing.įixed an issue where a grenade's trajectory could be displayed in photo mode.įixed particles' hue appearing pink when viewed close up.įixed cars spawning incorrectly in Reported Crime: Welcome to Night City.įixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.Īddressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).įixed an issue where input could stop registering upon opening the weapon wheel and performing an action.įixed an issue where the "Continue" button in the Main Menu could load an end game save. The underlying issue is under investigation.įixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. Hands" in M'ap Tann Pèlen.įixed an issue where Judy could teleport underground in Pyramid Song.įixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.įixed an issue where Takemura wouldn't call in Down on the Street.įixed an issue where Jackie could disappear in The Pickup.įixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.įixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.įixed an issue where opening the package wouldn't update Space Oddity. Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).įixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.įixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.įixed an issue where the objective could get stuck on "Answer the call from Mr. Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more. ![]() Various stability improvements including: At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience. We will continue this work in patch 1.2 and other upcoming updates. In this update we focused on various stability improvements, which you can find outlined in the patch notes below. Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!
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